1. In the UI, pick a base node to operate on and choose the operation
  2. Select a tool object in the scene, and press the start button.
  3. The tool object will be positioned in the base object surface, following the mouse; use right-click to stamp the object shape or left-click to finish.

Note that the objects must be geometry that can be converted to Editable Poly and, the tool will collapse the modifier stack.