After reinstalling the or updating the tool, this annoying error can occur sometimes: It is caused by the ribbon interface. Some icon is missing, either because a problem with the installation or because was removed. To fix it the ribbon interface needs to be reset. Steps to do that:
]]>Please note that if you made any customization or created a custom ribbon tab, and it is not saved and exported as a .xaml file, you will loose the changes. So please save and export your changes before resetting the ribbon.
Included extras(Extras are tools that either do not fit well in another group of tools or are provided for free on our website and it is included in the package for convenience):
Considering that this will be the last release to support legacy 3ds max versions (prior to 2018) in order to simplify maintenance and optimize development.
]]>Considering that this will be the last release to support legacy 3ds max versions (prior to 2018) in order to simplify maintenance and optimize development.
]]>The idea was to set up a framework that will allow to have a more optimized Array tools and be able to the features. Part off this work derived in replacing the old and feature-similar panelling tool. For now, the changes introduced are these:
“Paneling tool”, is now more interactive, with more interaction in the viewport and less in the UI. Behaving similar to 2D Array tool. The results will be the same, but is easier and faster to use. If you want to use an object as panel model, start the tools selecting first that object, if no object is selected default boxes will be created The interface now contains just thickness and cap parameters that are easier to preview. For a more detailed list of changes, refer to the user guide.
(Video will be added soon)
First attempt to introduce a more direct modelling oriented tool. Its objective is to provide a quick way to “stamp” an object into another or cut holes on the surface. Some use cases could be to imprint a shape in a jar, detail a wall, cut holes in a ceiling to add recessed lamps…
(Video will be added soon)
major fixes includes the correction of a problem with the eyedropper tool, that caused the display of an error dialog after one use. Also, Drop Objects tool did not work as expected when the target object’s pivot was displaced and the Distribute tool was practically broken in the latest release.
We have on plan a must needed remake some of the demo videos, and complete new ones for more of the main tools
]]>Trace temporary reference lines and place points at intersections. In difference with 3ds Max Helper points, this custom reference points will work with vertex snap.
Line tracing options:
Selecting one or multiple items in the listbox of “Distance measures” or “Continued distance measures” wil re-display them in the viewport.
Create dimension lines with measure annotation allowing to render the taken dimensions. Standard Spline and text shapes will be created.
Parameter spinners units are in centimeters.
]]>Please note that, the text will be oriented left -> right, based on the current view. Expect unpredicted result on orthogonal views.
MultiMap tool: Separated functionalities in individual dialogs to improve speed.
Happy 2019!
]]>Align objects using two directions from a common base point.
Tool packed with several options to randomize and clone nodes.
Tool intended to improve the use of the native batch render tool.Some features: Set render size per camera, add active view to batch render with auto naming and output path, Add multiple cameras with one action.
Unfortunately it can’t be corrected, (It will be fixed for next version updates, but it can’t be corrected for previous versions).
Workarounds to open the scene:
Apologies for the inconveniences.
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