List of available tools, in table format
Transform tools
Reference rotation
3-point rotation. Angle snap option.
Local rotation
2-point CAD-like rotation. Angle snap option, local XYZ axis direction option.
Reference Scale
4-point scale. Orthogonal reference pick mode. Additionally it can apply a Xform modifier instead of direct transformation.
Move & Align
Move node to a new destination and perform an 1D alignment.
Move & Align
Relocate a node from three pairs of points, from an origin position to a target position.
Mirror
Viewport interactive mirror tool. let's you set a 3d gizmo for freely position mirror planes.
reDimension
Unit-measured scale. Orthogonal reference pick mode.
Offset
Precise referential movements.
Distribution tool
Distribute or redistribute objects (equally spaced) on a linear direction.
Drop objects
Drop objects on underlay surfaces
Random transform
Apply random or pattern based transforms (Rotate, Scale, Translate). Includes a clone option to scatter objects.
Reference move
CAD-like Move tool that uses two (origin and destination) reference points
Swap transform
Select a collection of objects and cycle their transform from one to the next.
Random Swap transform
Randomly swap position, rotation and scale between the selected objects.
Measure tools
Distance
Live visual feedback measure tape. Orthogonal constraint and orthogonal reference modes. Continuous mode displays concatenated dimensions.
Dimensions
Review distance measurements, create dimension objects to show them.
Angle
Measure any angle by 3 points.
Polygonal area
Pick points to draw an a closed polygonal region and measure its area.
Volume
Pick two diagonal points representing an enclosing box and measure its volume.
Subdivide distance
Sets reference points between two picked points. Move mouse or type quantity to set segments amount.
Angle between two faces
Pick one point on each face to get the angle between them
Angle between two edges
Select two edges to display the angle between them. Needs an EditablePoly or EditableMesh object selected.
Active grid units
Display XYZ reference units for the active viewport grid
Live Info
Viewport gizmo for displaying information about an object dimensions and transformation
Spatial Reference guides
Reference tools are intended to improve and speed up architecture modeling, or any case where the use of dimension references are needed. It allows to create construction guides, for accurately position and model objects. This guides can act as rulers, displaying custom measurement units in the viewport. The main functionality of this toolset consist in the creation of two types of reference objects: linear guides and protractors.
Reference tools
Line guides
Reference guide that works as a ruler.
Protractor
Reference protractor object for working with angles.
Points
Position a vertex-snap enabled points in guides intersection.
Viewport rulers
Display guides dimension's marks
Line guide and Protractor tool modes
Free-space coordinates creation
Orthogonal coordinates creation
Polar coordinates creation
Protractor Free space
Protractor Polar space
Protractor Orthogonal space
Utilities: Eyedropper
Replicator
Replace any object with another. Replicate multiple instances, keep or not material and transformations.
Eyedropper
Copy almost any property from one object to another. I.E: Match the radius of a circle with the length of a rectangle, render properties, layer or anything else.
Material
UVW mapping
modifiers & direct mesh UV coordinates
Modifiers
(non-topology dependant)
Standard transformations
Object properties
Object tools
1D Array
Fast, interactive, in-viewport 1D Array. Set subdivision marks between two points, and place a clone on each mark
2D Interactive Array
Fast, interactive, in-viewport 2.5D Array.
Pattern Array
Rule-based objects array generation with advanced transform options.
Polar array
Clone an object around a reference center object.
Paneling and detailer tool.
Quickly create a grid of panels (boxes or custom geometry) in a planar surface. Originally intended to fast model furniture cabinets and add handles, now is a multi-purpose tool.
Multimap
Add individual UVW modifiers to a selection of objects, poly elements or faces. Randomize Gizmos, direct mesh coordinates or UVW Xform modifiers.
Map Tools
Fit, center, reset UVW gizmos and delete UVW or UVW xform modifiers in selected objects from a convenient dialog.
Modifiers presets
Store presets for modifiers in a convenient UI.
Align Assets
Put nodes in line.
Random Select
Select random nodes.
Geometry Edit Tools
Explode
Detach geometry elements and spline shapes to individual objects.
Merge
Merge will Combine geometry and splines in one object.
Edge length
Change the length of selected edges
Align vertices
Align a selection of vertices in a straight line.
Mesh Stamp
Use an object to Interactively stamp its shape or cut holes in a mesh.
Scene organization tools
Reference Isolate
Isolate object and set an active grid with it's local coordinates.
Incremental Isolate
re-Isolate within current selection.
Unhide selection
This tool will temporally display all hidden objects (and hide visible ones) and let you select the ones you want to unhide.
Unfreeze selection
This tool will temporally invert the freeze state of all objects and let you select the ones you want to unfreeze.
Layer tools
Layer isolation
Isolate/Un-isolate selected object/s layer/s.
Layer lock, visibility, backface cull...
Lock current layer or pick an object to change the layer state or properties.
Pivot, coordinates tools
Pivot positioning
Top, bottom, center, cage align, 3-point align, face normal, reset (3-points and face normal has a Working pivot option) in an organized pop-up dialog.
Lock standard transformations
Convenient shortcuts to enable / disable standard transformations locks
General Utilities
Color clipboard toolbar
Dockable color swatches pallette.Generate random colors. Store and reuse colors.
Store snap settings state
Save and reuse different active snaps settings.
Wirecolor adjust
Adjust the wire colors for the current selection.
Viewports, render management
Camera manager
Utility to review scene cameras, assign a custom resolution to each, and add it to a batch render view or state set.
Material replacer
Automate the process of replacing materials.
Viewport composition guides
Easily draw photographic grids, reference lines, and vanishing lines to help compose the perfect shot.
Remove materials from selection
Single-click action for removing the material of the selected objects.
Select without material
For the current selection, filter out the nodes without an applied material.
Select by material
Select objects with the same material without the need to go to the material editor
Quick material IDs
Dialog UI for select and set material IDs
Bitmap filename search and replace
Quickly replace parts of the file path of bitmaps in the scene.
Bitmap multi-loader
Convenient dialog to load multiple bitmaps on the material editor
Map name from file
Change the names of Bitmap Textures to the name of the loaded files.