Transform tools

3-Points Align
Relocate a node from three pairs of points, from an origin position to a target position.

Reference Rotation
3-point rotation. Angle snap option.

Local Rotation
2-point CAD-like rotation. Angle snap option, local XYZ axis direction option.

Reference scale
Transform Scale by matching reference vectors.

Position offset
Precise referential movements.

reDimension
Scale an object by a dimensional value.

move and align (1D Align)
Move an object to a new destination and perform an 1D alignment.

Mirror tool
Viewport interactive mirror tool. Let’s you set a 3d gizmo for freely position mirror planes.

Reference move
CAD-like Move tool that uses two (origin and destination) reference points.

Swap transform
Select a collection of objects and cycle their transform from one to the next.

Random swap transform
Randomly swap position, rotation and scale between the selected objects.

Drop objects
Drop objects into underlay surfaces

Arrange objects (start-end)
Distribute objects (equally spaced) on a linear direction.

Arrange objects (real-time)
Distribute objects (equally spaced) on a linear direction.

Arrange objects (interactive)
Object distribution tool.
Measure tools

Measure distance
Draw temporary dimension lines in the viewport.

Distance - continued
Draw a contiguous (milti-point) dimension line.

Measure history
Review distance measurements, create dimension objects to show them.

Measure Angle
Measure any angle by three points.

Measure area
Measures a 2D polygonal area by picking vertex points.

Measure volumne
Cubic volume measurement.

Angle between two faces
Measures the angle between two polygons.

Angle between two edges
Measures the angle between two selected edges.

Divide distance
Place reference points between two points.

Home grid Scale
Display XYZ reference units for the active viewport grid.

Object spatial info
Displays information about an object’s dimension and transformation.

Object Z-position
Displays a guide that indicates an object’s elevation.
Spatial reference guides
Reference tools are intended to improve and speed up architecture modeling, or any case where the use of dimension references are needed. It allows to create construction guides, for accurately position and model objects. This guides can act as rulers, displaying custom measurement units in the viewport. The main functionality of this toolset consist in the creation of two types of reference objects: linear guides and protractors.
refGuides

Line guide - Free position
Reference guide that works as a ruler.

Line guide - Orthogonal position
Reference guide that works as a ruler.

Line guide - Polar positioning
Reference guide that works as a ruler.

Protractor - free positioning
Reference protractor object for working with angles.

Protractor - orthogonal position
Reference protractor object for working with angles.

Protractor - polar position
Reference protractor object for working with angles.

Reference point
Position a vertex-snap enabled points in guides intersection.

Display guide units
Displays line guides units scale and protractor angles on the viewport.
Additional refGuides tools

Delete guides
Delete all refGuides.

Toggle intersections
Intersection points toggle.

Guides - set protractor
When the option is enabled, a protractor will be created when placing reference guides.

Guides - lock guides
Turn on to lock the guides after creation.

Guides - keep grid
Keep the temporal grid active after polar mode guides creation.

Guides - Intersection mode
Toggle to change the guidelines intersection behavior.
Replicator and Eyedropper

Replicator
Tool for replacing objects Interactively.

Replicator options
Toggles that changes the behavior of the tool

Replicator - options
Copy almost any property from one object to another. I.E: Match the radius of a circle with the length of a rectangle, render properties, layer or anything else.

Eyedropper - transform
Copy selected node transform to another node or group of nodes.

Eyedropper - material
Copy selected node material and wire color to another node or group of nodes.

Eyedropper - modifiers
Copy selected node modifiers to another node or group of nodes.

Eyedropper - UVW modifiers
Copy selected node UVW modifiers to another node or group of nodes.

Eyedropper - visual properties
Copy selected node display and and render options to another node or group of nodes.

Eyedropper options
Toggles that changes the behavior of the eyedropper tool.
Geometry modification

Object merge
Combine geometry and splines into one object.

Object explode
Explode geometry elements and spline shapes

Align vertices
Align a selection of vertices in a straight line.

Edge length
Change the length of selected edges.
Object Utilities

1D array
Clone object between 2 points

2D array - interactive
Fast, interactive, in-viewport 2.5D Array.

Array - Pattern
Create complex Rule-Pattern based arrays.

Polar array
Clone and orient an object around a center.

Paneling
Simple Paneling tool. Creates panels on planar areas.

Detailer
Position features over a collection of objects.

UVW tools
Fit, center, and reset the gizmo. Delete all UVW modifiers on the object’s stack.

UVW Bulk add
UVW modifier Bulk apply.

UVW transform
Apply random, rule-based or constant transforms to mapping modifiers.

Pivot quick position
Several options to quickly reposition the pivot.

Pivot to point (shortcut)
Snap to point keyboard shortcut.

Modifiers presets
Tool for storing presets for modifiers.

Align Assets
Put nodes in line.

Random transform
Tool with several options to randomize transforms.

Random select
Select random nodes.
General Utilities

Color Clipboard
Dockable color clipboard.

Snap sate sets
Save States for Snap settings.

Wirecolor adjust
Adjust the wire colors for the current selection.
Scene Organization

Local isolate
Isolate object and set an active grid with it’s local coordinates.

Incremental isolation
re-Isolate within current selection.

unHide selection
Unhide object by selection

unFreeze selection
unfreeze objects by selection

Layer - isolate
Isolate/Un-isolate selected object/s layer/s.

Layer - Lock
Lock current layer or pick an object to change the layer state or properties..

Layer - Off
Lock current layer or pick an object to change the layer state or properties.

Layer - box mode
Set Box mode status for selected/picked node layer.

Layer - BackFaceCull
Set Box mode status for selected/picked node layer.
Rendering

Camera manager
Utility to review scene cameras, assign a custom resolution to each, and add it to a batch render view or state set.

Viewport composition guides
Clone object between 2 points

Replace scene materials
Replace each scene material with an alternative one.

Remove materials from selection
Remove materials from the selected objects.

Select without material
Select objects without material.

Select by material
Select objects with the same material.

Quick material ID Set
Dialog UI for select and set material IDs

Bitmap multi-loader
Convenient dialog to load multiple bitmaps on the material editor.

Map name from file
Change the names of Bitmap Textures to the name of the loaded files.

Missing textures
Quickly replace parts of the file path of bitmaps in the scene.
Normal map gamma correct
Change the gamma value for normal maps textures.