Transform tools

/features/0007-3pts-align

3-Points Align

Relocate a node from three pairs of points, from an origin position to a target position.

/features/001-reference-rotation

Reference Rotation

3-point rotation. Angle snap option.

/features/002-local-rotation

Local Rotation

2-point CAD-like rotation. Angle snap option, local XYZ axis direction option.

/features/003-reference-scale

Reference scale

Transform Scale by matching reference vectors.

/features/004-offset

Position offset

Precise referential movements.

/features/005-redimension

reDimension

Scale an object by a dimensional value.

/features/006-move-and-align

move and align (1D Align)

Move an object to a new destination and perform an 1D alignment.

/features/008-mirror-tool

Mirror tool

Viewport interactive mirror tool. Let’s you set a 3d gizmo for freely position mirror planes.

/features/009-reference-move

Reference move

CAD-like Move tool that uses two (origin and destination) reference points.

/features/010-swap-transform

Swap transform

Select a collection of objects and cycle their transform from one to the next.

/features/011-random-swap

Random swap transform

Randomly swap position, rotation and scale between the selected objects.

/features/012-drop-object

Drop objects

Drop objects into underlay surfaces

/features/013-rearrange-start-end

Arrange objects (start-end)

Distribute objects (equally spaced) on a linear direction.

/features/014-rearrange-rt

Arrange objects (real-time)

Distribute objects (equally spaced) on a linear direction.

/features/015-rearrange-interactive

Arrange objects (interactive)

Object distribution tool.

Measure tools

/features/016-measure-distance

Measure distance

Draw temporary dimension lines in the viewport.

/features/017-distance-continued

Distance - continued

Draw a contiguous (milti-point) dimension line.

/features/018-measure-history

Measure history

Review distance measurements, create dimension objects to show them.

/features/019-measure-angle

Measure Angle

Measure any angle by three points.

/features/020-measure-area

Measure area

Measures a 2D polygonal area by picking vertex points.

/features/021-measure-volume

Measure volumne

Cubic volume measurement.

/features/022-angle-btn-faces

Angle between two faces

Measures the angle between two polygons.

/features/023-angle-btn-edges

Angle between two edges

Measures the angle between two selected edges.

/features/024-divide-distance

Divide distance

Place reference points between two points.

/features/026-grid-scale

Home grid Scale

Display XYZ reference units for the active viewport grid.

/features/027-object-spatial-info

Object spatial info

Displays information about an object’s dimension and transformation.

/features/028-object-z-osition

Object Z-position

Displays a guide that indicates an object’s elevation.

Spatial reference guides

Reference tools are intended to improve and speed up architecture modeling, or any case where the use of dimension references are needed. It allows to create construction guides, for accurately position and model objects. This guides can act as rulers, displaying custom measurement units in the viewport. The main functionality of this toolset consist in the creation of two types of reference objects: linear guides and protractors.

refGuides

/features/030-1-line-guide

Line guide - Free position

Reference guide that works as a ruler.

/features/030-2-line-guide

Line guide - Orthogonal position

Reference guide that works as a ruler.

/features/030-3-line-guide

Line guide - Polar positioning

Reference guide that works as a ruler.

/features/031-1-protractor-guide

Protractor - free positioning

Reference protractor object for working with angles.

/features/031-2-protractor-guide

Protractor - orthogonal position

Reference protractor object for working with angles.

/features/031-3-protractor-guide

Protractor - polar position

Reference protractor object for working with angles.

/features/032-reference-point

Reference point

Position a vertex-snap enabled points in guides intersection.

/features/033-display-guide-units

Display guide units

Displays line guides units scale and protractor angles on the viewport.

Additional refGuides tools

/features/034-delete-guides

Delete guides

Delete all refGuides.

/features/035-guide-toggle-intersections

Toggle intersections

Intersection points toggle.

/features/036-guide-set-protractor

Guides - set protractor

When the option is enabled, a protractor will be created when placing reference guides.

/features/037-guide-lock

Guides - lock guides

Turn on to lock the guides after creation.

/features/038-guide-polar-grid

Guides - keep grid

Keep the temporal grid active after polar mode guides creation.

/features/039-guide-intersection-mode

Guides - Intersection mode

Toggle to change the guidelines intersection behavior.

Replicator and Eyedropper

/features/041-replicator

Replicator

Tool for replacing objects Interactively.

/features/042-replicator-options

Replicator options

Toggles that changes the behavior of the tool

/features/043-eyedropper

Replicator - options

Copy almost any property from one object to another. I.E: Match the radius of a circle with the length of a rectangle, render properties, layer or anything else.

/features/044-eyedropper-transform

Eyedropper - transform

Copy selected node transform to another node or group of nodes.

/features/045-eyedropper-material

Eyedropper - material

Copy selected node material and wire color to another node or group of nodes.

/features/046-eyedropper-modifiers

Eyedropper - modifiers

Copy selected node modifiers to another node or group of nodes.

/features/047-eyedropper-mapping

Eyedropper - UVW modifiers

Copy selected node UVW modifiers to another node or group of nodes.

/features/049-eyedropper-visual

Eyedropper - visual properties

Copy selected node display and and render options to another node or group of nodes.

/features/050-eyedropper-options

Eyedropper options

Toggles that changes the behavior of the eyedropper tool.

Geometry modification

/features/051-merge-nodes

Object merge

Combine geometry and splines into one object.

/features/052-explode-nodes

Object explode

Explode geometry elements and spline shapes

/features/053-align-vertices

Align vertices

Align a selection of vertices in a straight line.

/features/054-edge-length

Edge length

Change the length of selected edges.

Object Utilities

/features/055-1d-array

1D array

Clone object between 2 points

/features/056-2d-array

2D array - interactive

Fast, interactive, in-viewport 2.5D Array.

/features/057-pattern-array

Array - Pattern

Create complex Rule-Pattern based arrays.

/features/058-polar-array

Polar array

Clone and orient an object around a center.

/features/059-paneling

Paneling

Simple Paneling tool. Creates panels on planar areas.

/features/060-paneling-detailer

Detailer

Position features over a collection of objects.

/features/061-uvw-tools

UVW tools

Fit, center, and reset the gizmo. Delete all UVW modifiers on the object’s stack.

/features/062-uvw-add

UVW Bulk add

UVW modifier Bulk apply.

/features/063-uvw-transform

UVW transform

Apply random, rule-based or constant transforms to mapping modifiers.

/features/064-1-pivot-quick-position

Pivot quick position

Several options to quickly reposition the pivot.

/features/064-2-pivot-to point

Pivot to point (shortcut)

Snap to point keyboard shortcut.

/features/065-modifiers-presets

Modifiers presets

Tool for storing presets for modifiers.

/features/066-align-assets

Align Assets

Put nodes in line.

/features/067-random-transform

Random transform

Tool with several options to randomize transforms.

/features/068-random-select

Random select

Select random nodes.

General Utilities

/features/069-color-clipboard

Color Clipboard

Dockable color clipboard.

/features/070-snap-sates

Snap sate sets

Save States for Snap settings.

/features/071-wire-color-adjust

Wirecolor adjust

Adjust the wire colors for the current selection.

Scene Organization

/features/072-local-isolation

Local isolate

Isolate object and set an active grid with it’s local coordinates.

/features/073-incremental-isolation

Incremental isolation

re-Isolate within current selection.

/features/074-unhider

unHide selection

Unhide object by selection

/features/075-unfreeze

unFreeze selection

unfreeze objects by selection

/features/076-layer-isolate

Layer - isolate

Isolate/Un-isolate selected object/s layer/s.

/features/077-layer-lock

Layer - Lock

Lock current layer or pick an object to change the layer state or properties..

/features/078-layer-off

Layer - Off

Lock current layer or pick an object to change the layer state or properties.

/features/079-layer-boxmode

Layer - box mode

Set Box mode status for selected/picked node layer.

/features/080-layer-cull

Layer - BackFaceCull

Set Box mode status for selected/picked node layer.

Rendering

/features/081-camera-manager

Camera manager

Utility to review scene cameras, assign a custom resolution to each, and add it to a batch render view or state set.

/features/082-vp-composition-guides

Viewport composition guides

Clone object between 2 points

/features/083-replace-materials

Replace scene materials

Replace each scene material with an alternative one.

/features/084-clean-materials

Remove materials from selection

Remove materials from the selected objects.

/features/085-sel-no-material

Select without material

Select objects without material.

/features/086-sel-same-material

Select by material

Select objects with the same material.

/features/087-quick-id-set

Quick material ID Set

Dialog UI for select and set material IDs

/features/088-bitmap-multi-load

Bitmap multi-loader

Convenient dialog to load multiple bitmaps on the material editor.

/features/090-map-name-from-file

Map name from file

Change the names of Bitmap Textures to the name of the loaded files.

/features/091-map-search-missing

Missing textures

Quickly replace parts of the file path of bitmaps in the scene.

Normal map gamma correct

Change the gamma value for normal maps textures.