DesignToolBox feature list

Cheatsheet

List of available tools, in table format


Transform tools

Reference rotation

3-point rotation. Angle snap option.

Local rotation

2-point CAD-like rotation. Angle snap option, local XYZ axis direction option.

Reference Scale

4-point scale. Orthogonal reference pick mode. Additionally it can apply a Xform modifier instead of direct transformation.

Move & Align

Move node to a new destination and perform an 1D alignment.

Move & Align

Relocate a node from three pairs of points, from an origin position to a target position.

Mirror

Viewport interactive mirror tool. let's you set a 3d gizmo for freely position mirror planes.

reDimension

Unit-measured scale. Orthogonal reference pick mode.

Offset

Precise referential movements.

Distribution tool

Distribute or redistribute objects (equally spaced) on a linear direction.

Drop objects

Drop objects on underlay surfaces

Random transform

Apply random or pattern based transforms (Rotate, Scale, Translate). Includes a clone option to scatter objects.

Reference move

CAD-like Move tool that uses two (origin and destination) reference points

Swap transform

Select a collection of objects and cycle their transform from one to the next.

Random Swap transform

Randomly swap position, rotation and scale between the selected objects.

Measure tools

Distance

Live visual feedback measure tape. Orthogonal constraint and orthogonal reference modes. Continuous mode displays concatenated dimensions.

Dimensions

Review distance measurements, create dimension objects to show them.

Angle

Measure any angle by 3 points.

Polygonal area

Pick points to draw an a closed polygonal region and measure its area.

Volume

Pick two diagonal points representing an enclosing box and measure its volume.

Subdivide distance

Sets reference points between two picked points. Move mouse or type quantity to set segments amount.

Angle between two faces

Pick one point on each face to get the angle between them

Angle between two edges

Select two edges to display the angle between them. Needs an EditablePoly or EditableMesh object selected.

Active grid units

Display XYZ reference units for the active viewport grid

Live Info

Viewport gizmo for displaying information about an object dimensions and transformation

Spatial Reference guides

Reference tools are intended to improve and speed up architecture modeling, or any case where the use of dimension references are needed. It allows to create construction guides, for accurately position and model objects. This guides can act as rulers, displaying custom measurement units in the viewport. The main functionality of this toolset consist in the creation of two types of reference objects: linear guides and protractors.

Reference tools

Line guides

Reference guide that works as a ruler.

Protractor

Reference protractor object for working with angles.

Points

Position a vertex-snap enabled points in guides intersection.

Viewport rulers

Display guides dimension's marks

Line guide and Protractor tool modes

Free-space coordinates creation

Orthogonal coordinates creation

Polar coordinates creation

Protractor Free space

Protractor Polar space

Protractor Orthogonal space

Utilities: Eyedropper

Replicator

Replace any object with another. Replicate multiple instances, keep or not material and transformations.

Eyedropper

Copy almost any property from one object to another. I.E: Match the radius of a circle with the length of a rectangle, render properties, layer or anything else.

Material

UVW mapping

modifiers & direct mesh UV coordinates

Modifiers

(non-topology dependant)

Standard transformations

Object properties

Object tools

1D Array

Fast, interactive, in-viewport 1D Array. Set subdivision marks between two points, and place a clone on each mark

2D Interactive Array

Fast, interactive, in-viewport 2.5D Array.

Pattern Array

Rule-based objects array generation with advanced transform options.

Polar array

Clone an object around a reference center object.

Paneling and detailer tool.

Quickly create a grid of panels (boxes or custom geometry) in a planar surface. Originally intended to fast model furniture cabinets and add handles, now is a multi-purpose tool.

Multimap

Add individual UVW modifiers to a selection of objects, poly elements or faces. Randomize Gizmos, direct mesh coordinates or UVW Xform modifiers.

Map Tools

Fit, center, reset UVW gizmos and delete UVW or UVW xform modifiers in selected objects from a convenient dialog.

Modifiers presets

Store presets for modifiers in a convenient UI.

Align Assets

Put nodes in line.

Random Select

Select random nodes.

Geometry Edit Tools

Explode

Detach geometry elements and spline shapes to individual objects.

Merge

Merge will Combine geometry and splines in one object.

Edge length

Change the length of selected edges

Align vertices

Align a selection of vertices in a straight line.

Mesh Stamp

Use an object to Interactively stamp its shape or cut holes in a mesh.

Scene organization tools

Reference Isolate

Isolate object and set an active grid with it's local coordinates.

Incremental Isolate

re-Isolate within current selection.

Unhide selection

This tool will temporally display all hidden objects (and hide visible ones) and let you select the ones you want to unhide.

Unfreeze selection

This tool will temporally invert the freeze state of all objects and let you select the ones you want to unfreeze.

Layer tools

Layer isolation

Isolate/Un-isolate selected object/s layer/s.

Layer lock, visibility, backface cull...

Lock current layer or pick an object to change the layer state or properties.

Pivot, coordinates tools

Pivot positioning

Top, bottom, center, cage align, 3-point align, face normal, reset (3-points and face normal has a Working pivot option) in an organized pop-up dialog.

Lock standard transformations

Convenient shortcuts to enable / disable standard transformations locks

General Utilities

Color clipboard toolbar

Dockable color swatches pallette.Generate random colors. Store and reuse colors.

Store snap settings state

Save and reuse different active snaps settings.

Wirecolor adjust

Adjust the wire colors for the current selection.

Viewports, render management

Camera manager

Utility to review scene cameras, assign a custom resolution to each, and add it to a batch render view or state set.

Material replacer

Automate the process of replacing materials.

Viewport composition guides

Easily draw photographic grids, reference lines, and vanishing lines to help compose the perfect shot.

Remove materials from selection

Single-click action for removing the material of the selected objects.

Select without material

For the current selection, filter out the nodes without an applied material.

Select by material

Select objects with the same material without the need to go to the material editor

Quick material IDs

Dialog UI for select and set material IDs

Bitmap filename search and replace

Quickly replace parts of the file path of bitmaps in the scene.

Bitmap multi-loader

Convenient dialog to load multiple bitmaps on the material editor

Map name from file

Change the names of Bitmap Textures to the name of the loaded files.