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DesignToolBox features

This is a list of the included tools

Transform tools

3-point rotation. Angle snap option.

2-point CAD-like rotation. Angle snap option, local XYZ axis direction option.

Transform Scale by matching reference vectors.

Precise referential movements.

Scale an object by a dimensional value.

Move an object to a new destination and perform an 1D alignment.

Relocate a node from three pairs of points, from an origin position to a target position.

Viewport interactive mirror tool. Let's you set a 3d gizmo for freely position mirror planes.

CAD-like Move tool that uses two (origin and destination) reference points.

Select a collection of objects and cycle their transform from one to the next.

Randomly swap position, rotation and scale between the selected objects.

Drop objects into underlay surfaces

Distribute objects (equally spaced) on a linear direction.

Distribute objects (equally spaced) on a linear direction.

Object distribution tool.

Align the selection to the average direction of the selected objects' positions.

Position a new grid aligned to the average normal of the current object's selection.

Align the selection to the active construction grid.

Measure tools

Draw temporary dimension lines in the viewport.

Draw a contiguous (milti-point) dimension line.

Measure the length of an arc.

Measure any circumference diameter by selecting 3 points.

Review distance measurements, create dimension objects to show them.

Measure any angle by three points.

Measures a 2D polygonal area by picking vertex points.

position a mark in the center of a circle or arc.

Cubic volume measurement.

Measures the angle between two polygons.

Measures the angle between two selected edges.

Place reference points between two points.

Display XYZ reference units for the active viewport grid.

Displays information about an object's dimension and transformation.

Displays a guide that indicates an object's elevation.

Settings #1

DesignToolBox general settings, like viewport elements color and style, tools behavior and more.

Units configuration values for the transform and measure tools.

Reference guides

Reference guide that works as a ruler.

Reference guide that works as a ruler.

Reference guide that works as a ruler.

Reference protractor object for working with angles.

Reference protractor object for working with angles.

Reference protractor object for working with angles.

Position a vertex-snap enabled points in guides intersection.

Displays line guides units scale and protractor angles on the viewport.

Additional refGuides tools

Delete all refGuides.

Intersection points toggle.

When the option is enabled, a protractor will be created when placing reference guides.

Turn on to lock the guides after creation.

Keep the temporal grid active after polar mode guides creation.

Toggle to change the guidelines intersection behavior.

Compute the intersection points of already created line guides.

Settings #2

refGuides preferences dialog.

Units configuration for the reference objects creation and placement.

Replicator and Eyedropper

Tool for replacing objects Interactively.

Toggles that changes the behavior of the tool

Copy almost any property from one object to another. I.E: Match the radius of a circle with the length of a rectangle, render properties, layer or anything else.

Copy selected node transform to another node or group of nodes.

Copy selected node material and wire color to another node or group of nodes.

Copy selected node modifiers to another node or group of nodes.

Copy selected node UVW modifiers to another node or group of nodes.

Copy selected node display and and render options to another node or group of nodes.

Toggles that changes the behavior of the eyedropper tool.

Geometry modification

Combine geometry and splines into one object.

Explode geometry elements and spline shapes

Align a selection of vertices in a straight line.

Select polygons by area.

Select faces with zero area and invalid vertex count.

Change the length of selected edges.

Clean unnecessary vertices in straight edges or planar surfaces.

Reposition a vertex, edge, or polygon selection border evenly around a circle.

Object Utilities

Clone object between 2 points

Fast, interactive, in-viewport 2.5D Array.

Create complex Rule-Pattern based arrays.

Clone and orient an object around a center.

Simple Paneling tool. Creates panels on planar areas.

Position features over a collection of objects.

Fit, center, and reset the gizmo. Delete all UVW modifiers on the object's stack.

UVW modifier Bulk apply.

Apply random, rule-based or constant transforms to mapping modifiers.

Several options to quickly reposition the pivot.

Snap to point keyboard shortcut.

Tool for storing presets for modifiers.

Put nodes in line.

Tool with several options to randomize transforms.

Select random nodes.

General Utilities

Dockable color clipboard.

Save States for Snap settings.

Adjust the wire colors for the current selection.

Scene Organization

Simple tool to rename objects based on the assigned layer.

Isolate object and set an active grid with it's local coordinates.

re-Isolate within current selection.

Unhide object by selection

unfreeze objects by selection

Isolate/Un-isolate selected object/s layer/s.

Lock current layer or pick an object to change the layer state or properties..

Lock current layer or pick an object to change the layer state or properties.

Set Box mode status for selected/picked node layer.

Set Box mode status for selected/picked node layer.

Rendering

Utility to review scene cameras, assign a custom resolution to each, and add it to a batch render view or state set.

Clone object between 2 points

Convenient utility with a drag and drop UI to add basic maps and create a material.

Replace each scene material with an alternative one.

Remove materials from the selected objects.

Select objects without material.

Select objects with the same material.

Dialog UI for select and set material IDs

Convenient dialog to load multiple bitmaps on the material editor.

Change the names of Bitmap Textures to the name of the loaded files.

Quickly replace parts of the file path of bitmaps in the scene.

Change the gamma value for normal maps textures.

Save the current Slate Material Editor view as a new material in the material library.

Remove unused materials from the scene.

Select faces sharing the same material ID.

Set random material IDs for the selected faces.

Crosshair pointer tools to refocus or reposition the active camera's target.

Extras

Lock standard transformations

Use an object to Interactively stamp its shape or cut holes in a mesh.

Other minor tools.