Comprehensive reference guide for 3D modeling tools with step-by-step instructions, organized by category for quick access during your workflow.
3-point rotation. Angle snap option.
2-point CAD-like rotation. Angle snap option, local XYZ axis direction option.
Works with *SUB-OBJECT* selection in Editable polys.
Transform Scale by matching reference vectors.
Precise referential movements.
Scale an object by a dimensional value.
Move an object to a new destination and perform an 1D alignment.
Relocate a node from three pairs of points, from an origin position to a target position.
Viewport interactive mirror tool. Let's you set a 3d gizmo for freely position mirror planes.
CAD-like Move tool that uses two (origin and destination) reference points.
Select a collection of objects and cycle their transform from one to the next.
Randomly swap position, rotation and scale between the selected objects.
Distribute objects (equally spaced) on a linear direction.
Start the tool pressing **SHIFT** to conform and align the objects to the underlying surfaces.
Distribute objects (equally spaced) on a linear direction.
**warning!** It could be slow with complex geometry.
Draw temporary dimension lines in the viewport.
The measurement result is copied into the clipboard.
Draw a contiguous (milti-point) dimension line.
The measurement result is copied into the clipboard.
Review distance measurements, create dimension objects to show them.
Check the user guide for more information about the dimension objects
Measure any angle by three points.
The measurement result is copied into the clipboard.
Measures a 2D polygonal area by picking vertex points.
The measurement result is copied into the clipboard.
Cubic volume measurement.
The measurement result is traced to the listener and copied into the clipboard.
Measures the angle between two polygons.
The measurement result is traced to the listener and copied into the clipboard.
Measures the angle between two selected edges.
The result is displayed in the viewport and traced to the listener.
Place reference points between two points.
An alternative mode of the tool uses a numeric input instead.
Display XYZ reference units for the active viewport grid.
Displays information about an object's dimension and transformation.
DesignToolBox general settings, like viewport elements color and style, tools behavior and more.
Reference guide that works as a ruler.
Note: Also referred in the toolset as refLine.
Reference guide that works as a ruler.
Note: Also referred in the toolset as refLine.
Reference guide that works as a ruler.
Note: Also referred in the toolset as refLine.
Reference protractor object for working with angles.
Note: Also referred in the toolset as refProtractor.
Reference protractor object for working with angles.
Note: Also referred in the toolset as refProtractor.
Reference protractor object for working with angles.
Note: Also referred in the toolset as refProtractor.
Position a vertex-snap enabled points in guides intersection.
Note: Also referred in the toolset as refPoint.
Delete all refGuides.
Intersection points toggle.
When the option is enabled, a protractor will be created when placing reference guides.
Turn on to lock the guides after creation.
Keep the temporal grid active after polar mode guides creation.
Tool for replacing objects Interactively.
Toggles that changes the behavior of the tool
Copy almost any property from one object to another. I.E: Match the radius of a circle with the length of a rectangle, render properties, layer or anything else.
Copy selected node transform to another node or group of nodes.
Settings available as toolbar check buttons and in the settings dialog.
Copy selected node material and wire color to another node or group of nodes.
Copy selected node modifiers to another node or group of nodes.
Works only with non topology dependant modifiers
Copy selected node UVW modifiers to another node or group of nodes.
Copy selected node display and and render options to another node or group of nodes.
Combine geometry and splines into one object.
Explode geometry elements and spline shapes
Align a selection of vertices in a straight line.
Works with editable-poly objects.
Change the length of selected edges.
Works with editable-poly objects.
Clone object between 2 points
Fast, interactive, in-viewport 2.5D Array.
Create complex Rule-Pattern based arrays.
Refer to the user guide for a detailed view an explanation of the ui and pattern rules.
Clone and orient an object around a center.
Simple Paneling tool. Creates panels on planar areas.
Position features over a collection of objects.
Fit, center, and reset the gizmo. Delete all UVW modifiers on the object's stack.
Use the combined floater UI to access all UVW tools at once.
UVW modifier Bulk apply.
Apply random, rule-based or constant transforms to mapping modifiers.
Several options to quickly reposition the pivot.
Snap to point keyboard shortcut.
ASSIGN THIS MACRO TO A SHORTCUT
Tool for storing presets for modifiers.
Put nodes in line.
Tool with several options to randomize transforms.
Dockable color clipboard.
Isolate object and set an active grid with it's local coordinates.
Works in Object level or with the selected faces in an Editable Poly.
re-Isolate within current selection.
Unhide object by selection
unfreeze objects by selection
Isolate/Un-isolate selected object/s layer/s.
Lock current layer or pick an object to change the layer state or properties..
Lock current layer or pick an object to change the layer state or properties.
Set Box mode status for selected/picked node layer.
Utility to review scene cameras, assign a custom resolution to each, and add it to a batch render view or state set.
Clone object between 2 points
Replace each scene material with an alternative one.
Remove materials from the selected objects.
Select objects without material.
Select objects with the same material.
Dialog UI for select and set material IDs
Works with editable poly objects only.
Convenient dialog to load multiple bitmaps on the material editor.
Change the names of Bitmap Textures to the name of the loaded files.
Quickly replace parts of the file path of bitmaps in the scene.
Change the gamma value for normal maps textures.
Lock standard transformations
Use an object to Interactively stamp its shape or cut holes in a mesh.